BLUE MAN GROUP music
BLUE MAN GROUP

Keyboard Experience

very stylish boring toy keyboard with hand gesture control & nice demos

Is it a space station? Is it a robot? No it is Keyboard Experience. This unique designed midsize keyboard from 2006 looks very noble and has 6 active infrared hand gesture sensors for live percussion play. Unfortunately it turns out to be a disappointingly unflexible programmed plastic hype toy with only 9 preset sounds (2 of them detuned by several notes); instead of rhythms it has only 5 preprogrammed background music tracks, and the manual percussion mode has only one fixed drumkit that can be switched to a melodic tube drum voice. There is also a primitive sequencer and 5 nicely made classical music demos with individually mutable tracks.

The case with its shiny metallic surfaces and hidden red dot matrix display looks like a wonderful performance synthesizer. The keyboard has nicely high polyphony and the hand gesture sensors respond faster and more precisely than with the Beat Square - AIR-Dance Mixer, thus you can nicely play well controlled drumrolls by waving with multiple fingers over them. All sounds are made from fairly high resolution samples and there is even an iPod- shaped tray for MP3 players. But this all helps nothing since it has way too few features and a poorly designed user interface. The speakers sound thin and a bit bassless.

The instrument was released by Toy Quest as a merchandising product of the music band "Blue Man Group". This rock band is famous for their stage performances with blue painted heads, blacklight effects and plenty of specially invented melodic percussion instruments made from large plastic pipe constructions, those obviously inspired the case design of the keyboard.

The case bottom writing of the keyboard says:
 
© 2006 Blue Man Productions, Inc.
Manufactured under license by
Toyquest, a division of Manley.
TM & 2006 Toyquest, a division of Manley.
LOS ANGELES; CA 90064
ALL RIGHTS RESERVED
MADE IN CHINA

Quote from the manual: "Your Blueman Group Keyboard is a true musical instrument. It's designed to allow you to use YOUR creativity to mix musical scores, write music, and even contribute your own musical flare to your favourite artist's recordings..."

Unfortunately the entire instrument concept looks like rather created by an advertisement department than by musical instrument designers, since nobody else would certainly come in mind to make nowadays such a lousy user interface with so few sounds and features. Regarding that already in the end of 1980th the Casio SA-series had a single- chip CPU with 100 very versatile wavetable preset sounds, and that ROM memory since then has turned some thousand times cheaper, the limited functionality of the "Keyboard Experience" makes technically absolutely no sense and constitutes an annoying waste of a beautiful hardware. IMO this product is much bigger fail than the once so hated "ET" game cartridge for Atari VCS2600. Thus do not pay too much for it; the initial German retail price at Conrad Electronic was insane 142.59€.

main features:



Cut the center peg and add springs to make the outer arms rotate.

eastereggs:

modifications:

notes:

The case style of this instrument looks really impressive - like a cross of noble Apple computer hardware and some strange handmade NASA prototype apparatus or laboratory analysis equipment. While the rest of the frame is cream white, the center keyboard case is painted in a shinier kind of metallic white or pearl colour. The hand sensors look like bluish camera objective lenses (although the 2 holes with the actual IR diodes disturb this appearance). Also the sharp keys are painted dark metallic blue. The grills above the keys and in front of the control panel display look like perforated sheet aluminium. Only at a close look you see that the case is constructed different than it looks like; it is just an imitation made from painted plastic, and also the separate looking rings around the doorbell style blue and green buttons are cast from the same piece. (Another similar perfect looking optical delusion is the Beat Square - Mix Evolution made by Potex.) Originally this instrument was sold with a Blue Man Group DVD, but I bought mine used on eBay and didn't get the DVD. At least I could download the manual; it also shows the original packaging, which contains a bulky throwaway plastic frame that looks like a bad waste of plastic. The user interface of the instrument is controlled through only 2 buttons (blue = step forward, green = mode), those step through simple menus. The green button plays a quiet beep, and the blue one plays in normal mode the selected preset sound, which disturbs live performance. Also the left hand sensor plays the beep when switching the remaining sensors between drum kit and "blue man tube" sound, and any lit LEDs cause weak interference buzz noise in the speakers. The rightmost rear tube is fake - it contains no sensor, but only a 2nd green LED wired parallel to that one of the sensor tube in front of it. Also the 3 blue circles on the logo to the left next to the keyboard are mock-ups instead of buttons. Some sensor tubes are mounted a little wacky, but I guess this also protects them from cracking off during transport. The keys move only by about 3 millimeters, need a bit much force and have a strange plopping attack, but they are still reasonably playable. The hand sensors respond at about 7cm distance and only sense on/off (no analogue distance detection); they each have a green pilot LED. The power switch to the left has 3 positions {try me, off, on} and its writing can be only seen from the side. In "try me" (demo) mode the keys and sensors do nothing; only the blue and green buttons cycle alternatingly through shortened versions of the "rhythm" and demo tunes. The instrument always starts in normal mode ("DRU") with piano preset sound, which also happens when a key is pressed after auto power-off. With low batteries the auto power-off function fails and repeatedly switches the instrument on and off (quiet popping noise), which especially happens in "try me" mode with volume turned low. When keys are held down during a mode change, sometimes a note gets stuck and keeps sounding after key release. (To mute it, press many keys together.)

Annoying is that the 1.7mm power supply jack is too small for standard AC- adapter plugs, and it seems to drain batteries quite fast. Also the frame is not collapsible and the towering left and right rear sensor arms make the instrument so high that it didn't fit into my shelf. Thus I modified their fixtures with a pulling spring mechanism instead of the fixed cast plastic bolts to make them turnable. The case is hard to dismantle because it has plenty of partly hard to reach screws of different lengths and sizes, and the pipe frame is in the way when only the main case bottom shall be removed. For removing the bottom, you have to additionally remove at least the 6 screws those connect the frame to it, the 2 MP3 tray screws and the 4 front panel box screws. You now can carefully bend the front frame pipe away to free the case bottom out of this cage. The dual sided mainboard has the COB CPU directly bonded to it, is crystal clocked and contains various small SMD parts, which is unusual for toy keyboard hardware and makes modifications harder. The control panel PCB has an own display controller CPU (COB, directly bonded to it) and contains for each of the 3 digit 5*5 red 3mm LEDs (i.e. 75 LEDs in total). I yet only did a quick check of the keyboard matrix, but the only eastereggs I found were one or few additional lower note keys.

Bizarre is that there is a tiny reset button hole (only reachable by ballpen) at the case bottom, despite the instrument does not hold any data in memory when powered off, and the power switch seems to disconnect supply voltage anyway. Thus the hardware was likely designed for a different CPU or software version with more complex features. I would love to know what the original concept behind the instrument was, before its software was likely cut down into a bad hoax by any impatient boss to throw the half- baked thing on the market as soon as possible. The actual sensor placement looks much like designed for something very different, and I guess that also the holes in the plastic "lenses" were an emergency solution after a prototype refused to work like intended, since many IR remote controls with such transparent bluish covers function well without holes.
The menu is controlled by only 2 buttons. The green button cycles through the modes, while the blue button selects a sound or rhythm within that mode. After each button press, the dot matrix display lights up for 4s and then goes out again.
 
green button: function: blue button cycles through: hand sensors:
DRU drums (normal mode) preset sounds {TUB, BDR, SMP, PIA, ORG, GTR, TRU, VIO, STR} drumkit mode
DS1..DS5 demo song 1..5 '' conductor mode
FRP free play background musics {RH1..RH5} drumkit mode
REC sequencer record  '' drumkit mode
PLA sequencer play preset sounds conductor mode

The timbre quality of the main voice is fairly high, although the speakers sound quite thin and lack some bass. (With low battery they sound even thinner.) Despite their funky fantasy names, the preset sounds are quite establishment and some samples don't really match their name. The "Blueman tubes" (TUB) simply sounds like a muted e-bass with short envelope (slap bass?). Annoying is that it is detuned by 6 semitones ('C' is on 'F#'), which makes it badly usable. "Blueman drum" (BDR) sounds like an ordinary tom drum sample, that can be played at different note pitches. Also "Piano smasher" (SMP) is detuned by 4 semitones  ('C' is on 'E') and sounds just like a distorted heavy metal e-guitar with slapping attack. The "piano" (PIA) sounds quite realistic and employs 6 key split zones. "organ" (ORG) sounds like a reed organ or accordion sample. "guitar" (GTR) is a thin sounding distorted lead guitar with delayed 4Hz tremolo. "trumpet" (TRU) is rather a tenor saxophone sample with delayed 4Hz tremolo. Also "violin" (VIO) has that delayed tremolo. The "strings" (STR) include sampled chorus vibrato and short reverb; they sound a little cold, but quite realistic.

In drumkit mode, the hand sensors 2..6 play realistic samples of {base, snare, open hihat, clap, open cymbal}. Sensor 1 toggles between this standard drumkit (DR1) and the Blue Man Group's typical melodic tube drums (DR2), those are tuned in a stupid order {B1, A#1, G#1, C#2, F#1}. This sample differs from the "Blueman tubes" preset sound; it decays a bit slower and sounds less thin. Great is that the sensors respond with very exact timing, thus you can play precisely controlled drumrolls by moving spreaded fingers over it; each passing finger re-triggers the sound exactly once. By closing the fingers, you can quickly change to play single drum beats.

In free play mode (FRP) , a music loop (mislabelled "rhythm") plays in the background like a fixed- key accompaniment. However there is no tempo control in this mode and you can not even switch the current preset sound, because the blue button cycles through the background musics (RH1..RH5) instead, and selecting another mode turns off the background music, thus you have to choose the preset sound before entering free play mode.

background melody loops:

  1. Blue Man Group theme (with fast ticking rhythm)
  2. slow funky rock (e-bass, piano & drumkit)
  3. slow bluesy hardrock fusion (?)
  4. faster tune (drumkit + brass, resembles "Sonic the Hedgehog" videogame music)
  5. bigband boogie
The demo song mode (DS1..DS5) is intended to play musical conductor by varying given classical musics in realtime. However this does not really work well. To run the music, you have to keep a hand either over sensor 2 ("main melody 2") or 6 ("main melody 1"). Removing the hand always pauses the music after one bar, which is claimed in the manual to be intended for "dramatic emphasis", but only sounds stupid by the coarse response, and having only one hand free also strongly disturbs improvising to the music on the keyboard. Both sensors select a different variation of the main voice; the preset sound of the "main melody 2" can be selected with the blue button, however it sounds badly cacophonic when you select "TUB" or "SMP" by their wrong tuning. With sensor 3 and 4 ("orchestra 1", "orchestra 2") you can toggle 2 additional accompaniment tracks on and off (green LED lit when on). Sensor 5 ("tempo") switches the tempo; holding a hand over it slowly increases tempo, while a short move over it switches back to normal. Sensor 1 controls the volume; a quick move switches it louder, while holding a hand over it slowly decreases volume. When the song is over, the green LEDs of all sensors flash for some seconds. But this all isn't really exciting since there is not much you can do, the response is coarse and it lacks creativity. IMO the One Finger Adlib feature of Kawai keyboards (see Kawai MS720) is much more fun to play with. But at least the arrangements of the classical musics are nicely made; their timbre quality and polyphony is comparable with MIDI files on older wavetable soundcards, and they even seem to have more fine tuning than average PC MIDI files. They also include some of my favourite classical tunes.

demo songs:

  1. Symphony No.5 in Cm, 1st movement (by Beethoven)
  2. Ride of the Valkyries (by Wagner)
  3. Hungarian Rhapsody No.2 (by Franz Liszt, pop arrangement with drumkit)
  4. ? (by Mozart?, same like GAME2.MUS from the game "VR Slingshot")
  5. ? [russian dance?] (pop arrangement with drumkit)
To use the sequencer, select the "REC" mode. With the blue button you can select one of the background melodies (RH1..RH5), but unlike claimed in the manual, this is not necessary. After some seconds you will hear 4 clicks of a metronome. After that you can record up to 100 monophonic notes or percussion event; the sensor tubes are in drumkit mode. To play the recorded sequence, press the green button again ("PLA" mode). The sensor tubes are in conductor mode now, with the difference that both "orchestra" tracks are empty (the LEDs toggle despite this) and both "main melody" tubes play the sequence with the current preset sound (selectable with blue button). You can also manually play the keyboard to it. (When nothing was recorded, the sensors stay in drumkit mode instead.) The sequencer contents is erased by power off or auto power- off.

The hidden self test mode is activated by holding the blue and green button together during power on. The display shows "KO2". With the blue button you can now cycle through multiple menu points and select them with the green one.
 
blue button: function: green button cycles through:
KO2 self test activated -
LED LED test all matrix display rows ("-") & columns ("|") from top to bottom and left to right (all digits simultaneously)
IR infrared sensor test - Hands over sensor tubes light their green LEDs.
AUD audio test tones {1K, 400} plays sine wave tone at 1000Hz or 400Hz, which can be stopped by pressing "C1" key. The tone fades in and out with a short envelope.
VOL volume test tone {MAX, MID, MIN} plays tone at 3 different volumes, stopped with "C1" key.
INT internal sound generator test {PIA, ORG, GTR, TRU, VIO, STR, DR1, DR2} The corresponding sample sounds twice a second like an alarm signal.
(TUB) self test exits Instrument re-starts in normal mode (DRU) and selects preset sound "TUB" by the blue button press.

When in "INT" mode of the self test the green button is held while pressing the blue one, the self test returns to "KO2" instead of exiting.

It is really a pity that there is no synthesizer feature. Not even all samples from the demos are available as preset sounds. Why does nobody make a 100 sound bank with synth functions like the great Casio VL-Tone 1?! And then some parameters realtime controllable through the sensor tubes could have made a really great keyboard instead of such an overpriced plastic hype. To avoid messing up the noble design, they could simply select functions through keyboard keys instead of additional buttons, with sounds sorted in groups. The given CPU would be certainly fast enough to handle everything so long no filter simulations draw additional power, but with wavetable synthesis even fairly similar sounds can be implemented cheaply. Also a realtime programmable tekkno drum sequencer would have been great and technically easy. It also wouldn't make the user interface too complicated - a single button to turn advanced features off (like with the Yamaha PSS-390 synth) is enough. It is only a matter of software, and ROM memory costs next to nothing today. Every educational toy laptop is nowadays full of different software functions, and nobody would buy one with only 4 functions only because it looks stylish. But with beginners keyboards they apparently still think they can fool customers, despite even Yongmei has started to add real 100 sound banks now even to their cheap tablehooters. Booh ToyQuest! - Look at Bontempi's Sprechendes DJ-Keyboard (talking DJ toy keyboard with genuine accompaniments and much more) to see how many functions at minimum a modern highend toy keyboard should have...!

But worst is that this tablehooter was advertised almost like Yamaha's Tenori-On - with the impression of having re-invented the way of making music by providing a revolutionary new tool of musical creativity - something that looks noble and in its versatility unestimatable - but doubtlessly somehow worth its money. So curious people those bought this "Keyboard Experience" for the initial retail price of 142.59€ must have felt like proud owners of a brand new pair of "white van speakers" - nicely looking trash sold overpriced as finest high-end audio equipment. I think someone should design a new circuit board for the thing - adding all the features that this keyboard does not have. Possibly a hacked MP3 player with colour LCD could become the heart of the system - the tray is already there, and specimen with more than enough flash memory can be found for 30€ on eBay. Putting some Linux into the thing and turning the sensors into proportional controllers could make of it a really nice little performance synth.

Another ToyQuest instrument of the same series was the toy drum machine Blue Man Group - Percussion Tubes. It has the same stylish white pipeline design and iPod drawer, with a row of 8 towering sensor tubes (like organ pipes) at the rear side, those can be also played with 2 special paddle sticks. However it is fairly boring, since it was a similarly restricted and overpriced hype toy like this keyboard.
 

 removal of these screws voids warranty...    
WarrantyVoid
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