Sound FX Phasor     ELECTROPLAY
SOUND FX PHASOR
 
 
  Electroplay
amazing synthesizer soundtoy

The Sound FX Phasor is a very unusual lo-fi toy synthesizer from 1980 made in Britain by Electroplay. It is historically very important as the likely world first single-chip softsynth.
 

Beside 8 preset effect noises, it has a keyboard mode with synthesizer, featuring suboscillators with multipulse squarewave and freakish siren-like howling modulations. Particularly it can do sonorous organ-like bass notes and crunchy motor noises with simple decay envelope. The foil touchpad of the monophonic instrument has only 15 "white" keys (no sharps).

Remarkable is that it even precedes the famous Casio VL-1 by 1 year, and like the latter it can produce a variety of strange complex sound variants. The grainy lo-fi sound engine employs program loop synthesis and so may constitute the world first software synthesizer on a chip. But unlike VL-1 it is more centered on less melodic howling effects, and often resembles random glitch stuff in the style of Williams early electronic pinball machines, with strange techno sound loops those can include crackle, buzz and rough pulsing or bleeping noises. It was way ahead of its time.

But the user interface is awful. There is no sequencer, synth patches can not be saved and most obnoxious is that auto-power-off deletes the created patch (up to 31 key presses) after 46 seconds of idle. As a last warning it sounds a very low bass note during that you can quickly play a note to get another 46 seconds. It feels like an unfinished prototype.

The Sound FX Phasor has been emulated on MAME - yet with incorrect analogue volume envelope, but well enough to give an idea what this obscure synth unicorn sounds like.

main features:


The manual is a bad joke.

eastereggs:

notes:

It is unknown why the instrument handle is equipped with a leash. Did they really expect it to fall out of hands? This is no pocket digicam for quick snapshots, and nowadays people tend to type on touch surfaces of much smaller devices with only 2 thumbs when texting on smartphones. Unlike its name it barely resembles a Star-Trek phaser. So the strange case shape suggests that it was originally planned to include something like a barcode scanner (an at that time popular feature found e.g. in Casio VL-5 or TI Magic Wand) to ease synth programming, or internal microphone as a programmable vocoder/voice changer toy. On the original box the German text version even refers it a "computer game" despite it not even contains basic stuff like Simon. Unlike similar toys of its era, it lacks built-in melodies. On the box it was advertized as a toy for all ages that can add sound to kid's (non-electronic) silent toys, teach to play tunes, for youngers to teach shapes and colours, and for olders to program own sounds on its computer. Inside the handle are 5 AA size batteries. The cardboard foil touchpad of this instrument looks rather flimsy. It is not very responsive and notes can have varying latency and need to be held to play long sound loops, but despite it was designed rather as a noisemaker and is not that good in imitating acoustic instruments, it works sufficiently well for making music (particularly as sample source) and e.g. can make nice buzzy synth bass notes (supersaw style). The 8 effect noise buttons in its top row are doublets wired parallel with number (note) keys. During play, the speaker above the touchpad can be muffled by hand to modulate volume.

The instrument has no volume control, so it always plays at medium volume (with fresh batteries somewhat loud), but battery life is still ok, which may be the miracle of 60 Ohm speaker. There is no mechanical power switch; it is powered on by pressing the effect (lightning) or synth (musical note) button, which sounds a Pong-like rough purring buzz (both have different pitch). All buttons make sound, which disturbs live performance. Worst is that after 46 seconds of idle it always powers itself off (sounding at second 43 a decaying very low bass note), which unfortunately deletes the currently created synth sound. This is particularly annoying because it has no display to write it down, typing it in takes up to 31 button presses (Casio VL-1 needs 9), and the synth programming is not straight forward and feels more like something circuit-bent and semi-random. Also switching to effect mode clears synth RAM. The box has a note "UK and foreign patents pending. Industrial Copyright 1980 (c) ELECTROPLAY.", but websearching that name only finds plenty of SM filth; possibly this was only a label of another company and quickly got changed by the sextoy connotation. A box tab is also marked "Reedecor", which was likely only the cardboard print company and shows no results either. Mine came without manual. Fortunately someone e-mailed me the photo; it turned out to be a brief single page instruction sheet that beside 3 sound examples tells not a scrap about systematic use of the synth, despite it lengthily explains the duration sensitivity of the "racing car" noise. Also the wording with some strange sentences and scarce punctuation sounds Engrish enough to raise suspicion wether this was a genuine British invention at all.

The hardware is built around the GI PIC 1655A, which is a documented 8-bit microcontroller with only 512 word of 12-bit ROM and 32 byte RAM. It is running a monophonic software synthesizer resembling the famous "Gwave" sound engine of early electronic Williams pinball and video arcade games. Although it lacks their iconic bright phasing drone timbres ("Defender" start sound), it does plenty of different crunchy noise waveforms. Many are POKEY-like, but the timbre palette goes beyond that, including e.g. semi-metallic clangs like gongs and ringing bells. For a 1980 toy the thing is crazy. (To get an idea, a Speak & Spell had 16 kByte ROM, which is >21 times more.) With minor redesign, its software could have blown most early budget mini keyboards off the market. This is the same type of British low-cost miracle like the first Sinclair homecomputers. It could have been a game changer; under different circumstances UK instead of Japan would have created the VL-Tone.

The 8 effect noises ("Living Sounds") are strongly synthesized and buttons respond duration sensitive. (Most sound names were choosen by me, because there are only icons on panel buttons and the manual only mentions 2.) The "helicopter" contains noise with high pitched whine that grows louder and quieter. The "telephone" is electronic high pitched, somewhat like tyre screech. The "ufo" is a sequence of 3 fast siren-like noises; the last one fades silent. The "police car" sounds like 2 alternating organ notes. The "train" is a steam locomotive with rough hiss that turns faster and higher (quieter), followed by a realistic whistle (louder again). Also "bee" varies volume. The "racing car" is modulateable; it starts with loud reving up engine (low buzz), but holding the button makes it change gears and drive away (engine grows quieter). The "boat" (ship horn) toots buzzy, followed by a 2nd duller toot of its echo (told by manual - very artificial). Hitting the button quickly sounds for a default length (few seconds). Holding it longer plays them in a loop (some with algorithmic variations) until release of that button. The same 8 noises are as doublets (wired parallel) on the key buttons and thus can not be played melodically.

synthesizer parameters

The original manual is a complete disaster. The text reads like botched together by a random clueless circuitbender - throwing in buzzwords like "programming" and "computer", treating the user like an idiot because it explains absolutely nothing about meanings of individual parameters or inner working of the synth. This excerpt is really everything it tells about.
 
TO CREATE YOUR OWN SOUNDS: An infinite number of sounds, and hours of fun can be had with your Sound FX Phasor by programming the computer yourself. It is possible to programme six different commands into the computer. Each of the six commands is represented by one of the letters A-F on the keyboard and will have a different effect on the sound created. It is not necessary to use all six commands. If desired only one of the commands - letters - may be programmed. To programme the computer first press the 'musical note' key. Next press the 'F' key, this is a double function key i.e. both a command key and the programme enter key. Pressing the 'F' key tells the computer you are going to programme a command. Next select a number from 0-250, press out this number on the keys AND then press one of the six command A-F. You will have now entered your first command. Observe the effect this command will have on the sound of the keyboard when you press any of the keys. If you wish to enter a second command, follow the same procedure. First press 'F' then a number between 0-250 AND then one of the remaining letter keys. Repeat this procedure until as many letters, A-F, as you like have been programmed. Remember it is not necessary to programme all six commands - letters - to create a sound. To gain experience, experiment with the effect of changing just one number/command within a programme. It is good procedure to write the number as you enter them so you will be able to programme an interesting new sound created.

Examples:

SIREN
Press ENTER + 1 + A
Press ENTER + 44 + B
Press ENTER + 1 + C
Press ENTER + 1 + D
Press ENTER + 1 + E
Press ENTER + 1 + F
Press 8 or D
MUSIC CHANGE
Press ENTER + 11 + A
Press ENTER + 3 + B
Press ENTER + 4 + C
Press ENTER + 3 + D
Press ENTER + 3 + E
Press ENTER + 6 + F
Press any key
MUSIC CHANGE
Press ENTER + 1 + A
Press ENTER + 2 + B
Press ENTER + 1 + C
Press ENTER + 1 + D
Press ENTER + 1 + E
Press ENTER + 1 + F
Press any key

In the 1st example here of course also other notes can be played; the siren howl tempo follows note pitch. Example 2 is a simple organ with strong fast vibrato (tempo follows note pitch). Example 2 is a simple bright high organ with slightly purring overtone (like the German telephone free-line signal).

Press the 'musical note' button and play a note on any key beside 'F'. The synth mode starts now with a primitive "guitar" preset sound (2-bit wannabe sawtooth). Its (anyway too short) decay gets truncated by key release, which seems to be the default behaviour in synth mode. Any synth parameter is edited by pressing "enter" (F button), typing any number (this sounds a blip) and pressing one of the 6 letter buttons. Each letter button (also F) sets a corresponding parameter. It is hard to figure out what they exactly do; depending on the parameter. While their range seems to be 0..255 (8 bit, typing bigger numbers wrap around, ignoring upper bits), typing more digits sometimes seems to do more complex things (which may be buffer overflow bugs). Parameters also interact with each others.

After switching on (note icon button), you need to first play a note before setting a parameter, else glitches occur, those however can be used to get different sounds. Apparently default values of the preset sound are only initialized when playing a note before setting any parameter. Particularly the octave of the main voice can strongly change, e.g. depending on which effect noise was previously played. Possibly such semi-random glitches made the designer give up any plans of describing synth parameters in the manual.

note: Some of my conclusions may be completely wrong, and there may be hidden features in a way that certain entered numbers or individual bits in them may e.g. select FM operators or other modulation targets  or set things from an internal list in unobvious ways. It feels like pushing random buttons on a DX-7 without display to figure out by ear how it works. This thing does program loop synthesis, i.e. it is a "dirty" softsynth that messes with internal parameters in all kinds of strange ways to generate a variety of different sounds from very little memory.
 

circuit bending details

The Sound FX Phasor is built around the microcontroller "PIC 1655A-522" running a software synthesizer. It has a tuning trimmer for pitch adjustment.
caution: The touchpad hangs on a short and flimsy foil cable, very similar like those in early Sinclair homecomputers. Although it is less delicate than the infamous Casio LCD foil cables, it may tear easily when removing the PCB. If necessary, the cable can be carefully pulled out of its PCB connector and later pushed back in, however repeated removal may scratch the conductive paint, and any sharp fold may crack it, thus better leave it in place.

The 60 Ohm 0.25W speaker is wired to a single-endet darlington amp made of transistors T3 and T4. The APO circuit switches positive voltage to the CPU through T1. 

In synth mode, waveform pin 13 (suboscillator and decay rate control) and 17 (main oscillator) output plain squarewaves, while only pin 16 outputs complex generated multipulse patterns depending on the synth parameters. (Unlike my expectation, the multipulse is not on another pin when swapping values of parameter E and F.) Rise on pin 10 starts the decay envelope. The pitch of the "guitar" default preset starts 1.5 octaves lower during attack. In noise effect mode also pin 13 and 17 can contain multipulses. Pin 15 only outputs waveforms in sound signals and "telephone". Likely the mixing at the base of power amp transistor T3 does some kind of analogue multiplication (distortion) that results in more complex phasing waveforms. Pin 17 seems related to parameter D, and by its high amplitude (lowest resistor) sort of chops the rest.

keyboard matrix

There are no eastereggs. The effect noise buttons are wired parallel to cipher buttons '0' to '7'. The 2 power buttons for effect and synth mode have own CPU pins outside the matrix.
 
22
23
25
24
 
CPU pin
in 1
in 2
in 3
in 4
in / out
 
o
G1
'0'
helicopter
o
A1
'1'
telephone
o
B1
'2'
racing car
o
C2
'3'
ufo
out 1
19
o
D2
'4'
train
o
E2
'5'
bee
o
F2
'6'
boat
o
G2
'7'
police car
out 2
18
o
A2
'8'
o
B2
'9'
o
C2
'A'
o
D3
'B'
out 3
20
o
E3
'C'
o
F3
'D'
'o'
G3
'E'
enter
'F'
out 4
21

The input lines are active-low, i.e. react on GND. Any functions can be triggered by a non- locking switch in series to a diode from one "in" to one "out" pin.

eastereggs:

  • disable APO
    APO deletes the synth patch in RAM after 46 seconds of idle. To disable it, simply wire CPU pin 7 to ground 0V. Because the hardware consumes about 32mA when on (1uA during standby), install a power switch. There are multiple options for this beside the obvious one. To preserve the original warning bass note, you may place your switch into your line to pin 7 to reenable APO. Instead of a hardware switch, you might also install a non-locking button switch to pull down reset pin 28 to immediately drop into standby (no bass note, has no benefit). Add an optional power LED (e.g. at CPU pin 1 through 10k resistor to ground 0V) as a reminder to turn it off to conserve battery.
  • disable keyboard
    Pulling pin 6 hi (normally wired to GND) disables the keyboard matrix outs and so disables all keys except power buttons.
  • pitch control
    Clock rate is controlled by an RC oscillator at CPU pin 27 (capacitor to GND, resistor to positive supply voltage of the CPU). You may replace the 22k trimmer VR1 with an external pot or other pitchbend control. (It is not DC controlled, thus sensitive to RFI.)
  • volume envelope control
    The analogue envelope circuit (parameter C) uses transistor T2 and electrolytic capacitor C2. Decay speed is controlled by a PWM signal (that also acts as suboscillator) from CPU pin 13 and start is triggered by rising edge of  CPU pin 10. Capacitor C2 (4.7uF) controls decay duration. Pulling pin 10 lo (through a resistor to avoid CPU damage) causes slow attack in all sounds. (This is independent from the simulated PWM volume envelope of parameters E/F.)

pinout PIC 1655A-522

The "General Instruments PIC 1655A-522" (28 pin DIL, "522"=software number of internal ROM) is the CPU of the Sound FX Phasor. Technically it is the 8-bit microcontroller PIC 1655A, which has 32 byte RAM and 512 word of 12-bit mask ROM containing a monophonic software synthesizer, featuring 8 preset effect noises and a user programmable synthesizer with 6 parameters (each 8-bit?). Because the chip supports no analogue ports, the audio signal is mixed from 4 digital pins through resistors. One of them is pulse width modulated decay envelope speed (that also acts as suboscillator) connected to an external transistor circuit with capacitor for the decay envelope.

The "1983 PIC Series Microscomputer Data Manual" shows on page 175 the PIC1655A example application "7.3 Sound Generation Using a PIC Microcomputer" with source code and schematics for a similar toy with 8 effect noises, which however contains 2 melodies instead of the synthesizer, sounds are simpler and pin assignment differs. It apparently refers multipulses as "pulse trains". Most interesting is that one of its sounds is indeed refered as "Phasor"! (gun in space war games).
 
pin name purpose
1 /RTCC real time clock counter (wired to 2 | not used)
2 VDD supply voltage +5V
3 VXX out pins supply voltage in (wired to 2)
4 VSS ground 0V
5 TEST test mode (wired to 4)
6 RA0 key matrix out disable in (wired to 4)
7 RA1 /APO disable in (not used)
8 RA2 /effect mode power on in
9 RA3 /synth mode power on in
10 RB0 decay envelope trigger out (rising edge)
11 RB1 (not used | lo out) 
12 RB2 APO out (hi when on)
13 RB3 decay envelope PWM + waveform out (synth square)
14 RB4 (not used | hi during "train" noise)
15 RB5 waveform out (signals, "telephone")
16 RB6 waveform out (synth multipulse)
17 RB7 waveform out (synth square)
18 RC0 key matrix out
19 RC1 key matrix out
20 RC2 key matrix out
21 RC3 key matrix out
22 RC4 key matrix in
23 RC5 key matrix in
24 RC6 key matrix in
25 RC7 key matrix in
26 CLKOUT clock out (not used)
27 OSC clock oscillator (capacitor to 0V, resistor to VDD)
28 /MCLR /reset

The PIC1655A is the mask rom version of the eprom based PIC16C55. Both are very close relatives of each other and hence even have a similar rom dump mode, despite it is activated differently. With the documented PIC16C55 pin 1 needs to be set hi and pin 28 connected to programming voltage to make it output rom data bits at pins RB7 (msb) to RA0 (lsb) in a loop (controlled by clock rate, no address signals). The undocumented PIC1655A instead needs the TEST pin 5 pulled to 3V to start dumping, which after reset starts at address $1FF (reset vector) wrapping around from $000. So with some help I managed to dump the "Sound FX Phasor" rom. I had to desolder pins 6, 7, 15, 16, 17 and circumvent APO (pull base of T1 through 1k resistor to +BAT (behind diode)) to prevent powering off when 12 goes lo. I also wired a 100nF cap parallel to C6 to reduce clock speed (CLKOUT about 370Hz) to record the data (pins 6..17 = bits 0..11 | data sample rate set to 500kHz) without capacitive distortion. As expected, the 12-bit word repeats every 512 steps of CLKOUT. I also could examine some audio pin signals. (I had to remove the 100nF cap to run properly, which now needed 4MHz data sample rate to see CLKOUT properly.)

Likely also any PIC16C55 programmer can be easily rewired to read a PIC1655A (beware of its programming voltage, that may be deadly to the mask rom version) by feeding 3V to TEST pin 5. That pin seems to accept voltages at about 1.4 to 3.7V to output rom data. Below 1.4 it gets distorted, while above 3.7 came garbage (may do something else, like dumping current RAM content for debug). Unlike newer PIC the 1655A is fortunately unprotected. SeanRiddle mentioned that the PIC1650A instead needs 5V at TEST and RA3 pulled lo to dump rom.

Because this PIC supports no interrupts, the whole program is one big loop. The chip is Havard architecture (separate code and data path) with fixed size 12-bit instructions (containing an operand) and fixed execution time, which makes it very crash resistant and effective for simple waveform programming. By shitshot behaviour I would not have guessed it to be a softsynth. But Havard likely also implies that it can not accidentally output its ROM code as waveforms. Likely the code can be easily adapted to a newer flash based variant like PIC16F57. So theoretically it may even be possible to install it with a bugfixed/more ergonomic upgrade of the code inside the original instrument.

The unused pin 7 disables the annoying APO so long it is pulled lo. Pin 17 goes hi only during the "train" effect noise and nowhere else (may be dead code from older software, or planned to switch a filter or light effect for a different toy). Pin 6 (wired to GND) disables the keymatrix out pins when pulled hi (i.e. no keys except the 2 power-on buttons work). Powering on with both pin 8 and 9 pulled lo starts in noise effect mode. Also pulling APO resistor from pin 12 hi (turns supply voltage on) during standby starts noise effect mode (hence can not be used to continue from standby with intact synth patch in RAM). Pin 11 stays always pulled low. Strange is that pin 1is wired hi trough a separate wire bridge (not PCB trace) despite pulling it lo has no effect; likely a prototype version used the eprom version PIC16C55 which uses this pin for eprom write mode.

Pin 10 rising edge (pull low and release) retriggers the analogue decay envelope. Holding pin 10 lo (through a resistor to avoid CPU damage) causes slow attack in all sounds.

Tones from pin 13, 15, 16, 17 are mixed through resistors to form the tone waveform. (pin13=R10 5.6k, pin 15=R13 68k, pin 16=R14 12k, pin 17=R15 1k). But pin 15 is only used during few sounds (button blips, power-on beeps, APO warning bass, effect noise "telephone"), so only 3 bits remain for the synth waveform, mixed from in synth mode 2 squarewaves and a complex multipulse. The result is routed through the analogue decay circuit. The pulse width(?) from pin 13 controls the analogue decay rate (synth parameter C); the frequency is a fraction of the note pitch and additionally acts as a (often bass) suboscillator.

The instrument has no built-in demo melodies (so it keeps its tiny rom for more interesting stuff), but in its bottom a compartment for originally 6 musical score card overlays. They contain each 2 short songs to be manually played on the touchpad by pressing coloured circles and other symbols on its keys.


(web photos of missing cards)
With my specimen 2 are missing (song names seen on internet photos).

  1. London Bridge | Old Smokey
  2. Twinkle Twinkle Little Star | Polly Put the Kettle On
  3. Pop Goes the Weasel | Oranges and Lemons
  4. Old MacDonald | Mary Had a Little Lamb
  5. Yankee Doodle | This Old Man ? [missing]
  6. Mulberry Bush | When The Saints ? [missing]
It is unknown if other cards with synthesizer patches and parameter reference exist; IMO these would make much more sense, but the manual mentions none.

questions: Did they sell separate overlays e.g. with synth sounds? Was the case designed for something else (e.g. a handheld computer barcode scanner)? Were any other kids toys released with the brand name "Electroplay", or was this just a label by another company?

The Sound FX Phasor seems quite rare. Likely it did not sell well because of too many quirks and unobvious operation. If Kraftwerk would have got his hands on it, everybody for sure would name it in the same sentence with Speak & Spell. Another awesome complex sound toy was Tyco - HotKeys.
 

 removal of these screws voids warranty...    
WarrantyVoid
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